The Studio version adds the ability for a floating license. Because Neat Video 5 for OFX works with so many apps, it only comes in Pro ($249.90) and Studio ($349.90) versions. The Pro version starts at $129.90 per app ($159.90 for Resolve). The Pro version has no resolution restrictions, will work on two or more GPUs simultaneously, and can be used commercially. The cost is just $74.90 for most apps (Resolve is $89.90). Home is literally made for the home user: It will process video up to 1920×1080 resolutions, it will use up to one GPU, and it is for non-commercial use. The Demo version works in up to 1280×720 resolution with a watermark. Neat Video 5 comes in three flavors: Demo, Home and Pro.
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In Linux, the software is compatible with OFX-compatible apps and Resolve. In a macOS environment, Neat Video 5 is compatible with After Effects, Premiere, Final Cut Pro X, Motion 5, OFX, Resolve and Media Composer.
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In a Windows OS environment, Neat Video is compatible with apps like Adobe After Effects, Adobe Premiere Pro, DaVinci Resolve, Avid Media Composer, Vegas, Magix, Edius, Virtual Dub, and the OFX-compatible apps Nuke, Fusion, Scratch, HitFilm, Mamba, Natron, Flame, Baselight and DustBuster. Neat Video 5 is a noise reduction plugin. You can check out a detailed list of the updates here.) (While the software was recently updated to 5.1.5 - with expanded GPU support as well as support for new versions of Resolve, Adobe and Nuke - nothing really changes for this review.
While Neat Video might not be that well-known, once you see how simply (or intricatly) Neat Video 5 works inside of apps like Blackmagic’s DaVinci Resolve, it will be hard to forget the company’s name. That is, unless you have good noise reduction software like Neat Video. Removing digital video imperfections - from flicker to digital video noise - is not easy, and not easy to do well. Could you find some stock photography of wood planks and piece the sign together from those? It would help that last bit feel more cohesive.One of the best (and most underrated) tricks in an online editor’s tool kit is to have good image restoration techniques.
Right now it doesn't begin until the camera starts to pull back. The background sound should start the moment the scene fades up from black.Just a few thoughts on what to tweak (if you're up for tweaking): The camera move is great, and the opening title is tracked really well to the terrain image. In the end, you could compress all of the action you have now into a 10-second piece that would actually have greater impact, both visually and emotionally. Also take the pre-fireball and post-fireball moments and cut them at least in half, maybe shorter. it would be more impressive if it were shortened to maybe 3-4 seconds. The main part (the 12 seconds from :08 to :22) is the biggest bottleneck. Most title treatments are shorter than 10 seconds. However, remember that a title treatment is just a really short story, and needs to be as carefully paced as any other story. I mean, you've made this cool fireball and it's rolling along and just looks awesome, and the temptation is to showcase that awesomeness. An easy trap to fall into when doing VFX for the first time is to drag things out longer than they need to be. Very nice for a first piece! The flow of the piece (structurally) works pretty well, and you did a really nice job with the sound.